This program allows the installation of a new graphic design for Sid Meier's CivIV Colonization™, based on images of the NASA project Blue Marble, supplemented with a graphically modernized and harmonized user interface. Individual components are selectable in the setup program.
Ce modpack améliore le graphisme général de Colonization, et notamment les terrains.
Ceci permet d'ajouter une civilisation à Civ4 : Colonization, les Russes !
This modpack enables you to add a new civ in Civ4 : Colonization, Russians !
Features:
* Russian Colonies (New Russia)
Expansive trait: +50% Time between Tax Increases, +50% Travel Time to Europe
* Ermak - Cossack Ataman, Conqueror of Siberia (not America, but both New World and Wild East for Russia)
Aggressive Trait: +33% vs. Natives, Weakens (-1) Relations with the Natives
* Aleksandr Baranov - First Governor of Russian America
Protective Trait: Free Stockade in every Settlement
* Russian Empire and Tsar of Russia - Peter the Great leaderhead graphics borrowed from Civ4
* Russian Unit Order/Selection sounds from Civ4, Orthodox Cross for Russian missions
* Diplomacy Music: extracts from Pyotr Tchaikovsky and Modest Mussorgsky
Intro Screen: "Ermak's Conquest of Siberia" by Vasily Surikov
Installation and Game :
- Unpack to your [Colonization path]\Mods folder.
- Game Menu: Advanced--Load a Mod--Russian America
- Four New Modular Civilizations (Portugal - Sweden - Denmark - China)
- REF Patch Mod 1.02
- Some others graphic changes (Flags & Leaderheads and one screen)
- Some previous version Bugfixed
Modular United Mods aim to be the Union of the best mods published for Colonization.
Installation and Game :
- Unpack to your [Colonization path]\Mods folder.
- Game Menu: Advanced--Load a Mod--Modular United Mods
Welcome to the age of conquistadors, colonisation, puffy European Kings, Indian wars and buccaneers!
As an expansion to Civ4: Colonization the Age of Discovery II aims to enhance, add to and complete the game.
Summary:
AoD2 hopes to take the C4C experience to new heights by adding new playable nations, complete with unique traits and units as well as introducing new strategic concepts to expand the game and take the player in multiple directions. A major focus has been to change the game's influence from small nations to large Empires (an initial fault in the release version of C4C is that it is easier to win with only two tiny colonies than with 20 large established colonies).
New victory conditions have been added, including Economic and Industrialisation victories. These victories are for players who wish to play a builder-style of game and concentrate on trade or infrastructure with their colonies. The most unique victory condition would be the Pirate Plunder victory, a victory condition for the Pirates nation whereby they must amass a fortune in gold by plundering ships and colonies of all other nations.
New maps have been included. The Colonization I map is a direct copy of the original games map (with random natives, goods and ruins). The second map is the Columbus Dream map. What if Columbus was right? When you hold the Declaration of Independance, your flag will change from the European flag to a new flag (eg: from England to Betsy Ross). The PatchMod has also been added to eliminate bugs from the game, rebalance and expand certain core concepts.
I have also created a system whereby map makers can define what region of the world their maps cover, chosen from a combination of: North America, South America, Africa, Pacific and Asia. In addition, natives can be set to appear in one or more of those regions. So you can now force the Inca to only appear on maps defined as covering South America. (Currently no natives for those regions have been added in yet).
Installation:
1. Download AoDII from here.
2. Unzip to your C4C \Mods\ folder. A new folder called \AgeOfDiscoveryII\ will be created.
3. Run C4C and load AoDII from the ADVANCED --> MODS menu.
4. After the game restarts you will be playing AoDII (Main menu will display "Age of Discovery II" top-right hand corner).
This mod adds the Portugal Civilization into the game along with two new leaders: Mem de Sa and Dom Pedro II. This is meant for play with vanilla Colonization, but it should not be too difficult to add to other mods (I put all the changed text at the top of the XML files for easy access).
GOALS:
1) This Portugal mod is meant to work with vanilla Col2 with the minimum of changes.
2) Although Portugual's history lends itself to conquest and trade, the Spanish and Dutch already have those niches in this game. So the Portuguese trait needed to be something that would lend itself to a unique playing style. I choose exploration because it is one of the FF categories and I think each of the other civs lends itself to the other categories (Dutch: Trade; French Religion; English: Political; and Spanish: Military).
SUMMARY:
The Portuguese Trait:
Mariners
Free Promotions: Navigation I & II.
I choose this trait because I wanted Portugal to be focused on naval exploration and trading.
Starting Units:
Free Colonist Pioneer & Seasoned Scout Soldier.
I changed the starting unit to include a Seasoned Scout because it gives the Portuguese a slight advantage in early exploration.
Leaders:
Mem de Sa's Trait is Militaristic (Free Promotion: Grenadier; I might change this to a unique trait, but this does fit his backgrounds as a pacifier of the enemies surrounding the Brazilian colony).
Dom Pedro II's Trait is Educator (+100% education; He was renowned for his interest in education and although it has no early game benefit it does make training a lot faster once you get to the mid- to late game)
Most of the names for settlements are Brazilian, but I do have non-Brazilian cities included at the end of the city list. If people prefer that they be among the first cities, then let me know and I'll move them up.
INSTALLATION:
1) Download the latest version of "Portugal" mod.
2) Unrar/unzip the mod folder "Portugal" in the mod folder:
C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization IV Colonization\Mods
3) Start Colonization.
4) Press the Advanced button and then the Load a Mod button. Select the Portugal mod from the list and then press the Load button. The game will now load the Portugal mod and you’ll be able to explore the new world with Mem da Sa and/or Dom Pedro II at your convenience.